
So if you look at monkey, its skill warrior def is master for example.Īnd as you know the skills berserker and monster hunter are the only skills available to increase your damage. They all have a base bonus and some skills are master. But at some point the only thing we'll hear (both from enemy players and game officials) is that we got "so many advantages".we got that and we got that and we got that.but in fact we only got several things that really mater, the rest are on the list just to be counted but are not a real choice for anyone that plays.Each pet has its own specialty in skills.

Sorry, you might wonder why I'm so vocal and sound like I'm angry.I'm not. I would like to see that archer that will trade 5k pv or more for gaining 100-300 damage per Fire Arrow. It's not useless to some players and usefull to 's useless for all, at least in PvP. It's like going into a market that advertises a new rare fruit and when we want to buy it we see it's rotten. Sometimes it looks like we're presented false points of view as being an advantage, in such a way to make the players believe that in fact it is a good thing while they effectively get nothing or too less compared to what's advertised. I would trade PV for attack but only if it's something noticeable (say 1000 or more) not for such small values. Especially when you choose to ditch PV in favor of INT. That is not "increase in damage", this is nothing. The difference with or without maxed out INT is about 100-300.
Metin2 pvm top 100 full#
I'm talking about real damage with full HH in opponents of different classes, lvls and items. And I'm talking not about how much you can see in skill bar or character stats. The ONLY thing it does is to increase the Spark's invisibility time and some percentage increase in poison chance. Without hp a ninja can't do sorry but INT is not an option to gain more damage. The only rescue point for me is change the new importance of INT stat in favour of VIT stat. With this new balancing i think it will get better on pvp thanks to the new skills's effects, but on pvm it will be much more incompetent. I think that increase DEX from 90 to 100-115 point with +12 DEX bonus will be useless in pvm, and on pvp i think that it won't be much different.Ĭonclusion: now ninja isn't a top exp player, neither a top pvp player. Increasing DEX from 70 to 90 point, the damage remains the same. PVM: with the new importance of DEX, i don't see any change with chackram or sword. Poisson Arrow & Spark: poison chance decreased to 72%. This was the only skill (not very useful) that a ninja can use in exp, now we can't use it, and also with bows in pvp it's usless because a skill tha does 1k damage and last 8-9 second with a medium value of INT is ridiculous.įire Arrow: always the powerful ninja skill, now is influenced only by INT.eh? Not only to maximize INT we must lose hp or strength, but if we don't that we can't maximize our's best skill. I think that VIT is much more usefull than INT for this class, this new change insn't good for me.įeather walk: this new skill lasts for 3 seconds with INT = 16 (12 with INT = 90), does about 1k damage and, the fabulous thing, can be used only with bows. The question is: why INT must be a important stat for ninja? shamy, lican and sura have just this stat as foundamental, now also ninja? Ninja haven't sura's regeneration, neither shamy's buff or lican' buff, he should maximize hp to withstand the enemy's skills and wait tha his skills recharge. Too few to do boss, we must decrease STR or not maximize INT to have a considerable value of hp.

With INT = 90 and VIT =16, with matt alchemy, pets and ebony arrive to 19k hp. With the increased importance of INT, to maximize damage we must subtract point on VIT to increase INT, a stat that until yesterday was usless.
